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ALL ‘Roaring Skies’ Scans! – PokéBeach (April 24th, 2015) « TCG News « PokéBeach 04/26/2015

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ALL ‘Roaring Skies’ Scans! – PokéBeach (April 24th, 2015) « TCG News « PokéBeach.

WRAPLers, are you ready for a League Challenge DOUBLEHEADER? 02/02/2015

Posted by Gryphon in Events, League News, Pokemon TCG, TCG News, Tournaments.
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dew-mauv_dhr

March 14th @ Heroes & Villains, Warner Robins, GA (map)

  • Dewford LC
    • Expanded format
    • Registration: 11 AM – 11:45 AM
    • Registration Fee: $5
    • More Info: Pokemon
  • Mauville LC
    • Standard format
    • Registration: 2 PM – 2:45 PM (following Dewford LC)
    • Registration Fee: $5
    • More Info: Pokemon

XY Primal Clash Prereleases 01/26/2015

Posted by Gryphon in Events, Pokemon TCG, TCG News, Tournaments.
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I will admit that I’m reporting on this a bit late, but Georgia still has one more prerelease to go:

January 31st @ Roswell, GA

  • Held at Super Games Inc. (map)
  • Registration: 12 PM – 12:45 PM
  • Registration Fee: $30 (cash only!)
  • More info: Pokemon | Facebook

Upcoming League Challenges 01/26/2015

Posted by Gryphon in Events, Pokemon TCG, TCG News, Tournaments.
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February 1st @ Newnan, GA

  • Expanded format
  • Dewford LC
  • Held at Heroes Cards, Comics, and Games (map)
  • Registration: 2 PM – 2:45 PM
  • Registration Fee: $5
  • More Info: Pokemon

February 28th @ Atlanta, GA

  • Standard format
  • Rustboro LC
  • Held at Victory Road (Georgia Tech Student Center, map)
  • Registration: 2 PM – 2:30 PM
  • Registration Fee: FREE
  • More Info: Pokemon | Facebook

March 7th @ Duluth, GA

  • Expanded format
  • Dewford LC
  • Held at Wasteland Gaming (map)
  • Registration: 12 PM – 12:45 PM
  • Registration Fee: $6
  • More Info: Pokemon

Changes to Definition of the Term “Defending Pokémon” 11/10/2014

Posted by Gryphon in Pokemon TCG, TCG News, TCG Strategy.
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Changes to Definition of the Term “Defending Pokémon”.

Click to learn more about a recent rule change having to do with which pokemon are now considered “Defending Pokemon” in the context of a pokemon’s attack in the TCG.

Professor’s Corner – Match Resolution for Best-of-3 Swiss Matches 10/05/2013

Posted by raznprince in Ask a Professor, Pokemon News, Pokemon TCG, TCG News, TCG Strategy.
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With the change of Tier 2 Premier Events announced, players will now play in Best-of-3 Swiss Matches starting with Fall Regionals. As such, TPCi has re-introduced ties it has previously run in distant formats and will be determined in the following manner cited from the 2013-2014 TCG Rules and Formats:

Match Resolution During Swiss Rounds
Section 8.3: Determining the Outcome of an Unresolved, Best-of-Three Match

Game 1
• If the last turn ends during game 1, the match results in a tie.
• If time is called after game 1 has been resolved but before the starting player for a Sudden Death game has been determined, the match results in a tie.
• If time is called after the game 1 winner has been determined but before the starting player for game 2 has been determined, the winner of game 1 wins the match.

Game 2
• If the last turn ends during game 2, the winner of game 1 wins the match.
• If time is called after game 2 has been resolved but before the starting player for a Sudden Death game has been determined, the winner of game 1 wins the match.
• If time is called after the game 2 winner has been determined but before the starting player for game 3 has been determined, the match results in a tie.

Game 3
• If the last turn ends during game 3, the match results in a tie.
• If time is called after game 3 has been resolved but before the starting player for a Sudden Death game has been determined, the match results in a tie.

What this means:
-Please be reminded that the following explanations apply to SWISS rounds.
-If Plus 3 Rule is in effect, match winner or tie can only be determined by any of the above-explained criteria after Turn 3.
-The “4-Prize Rule”  does not apply to determine the winner of Game 2. The game must be decided on Game 2 before time is called for a match score of 1-1 for the tie to result.
-Plus 3 does not apply once a game has been resolved after time has been called through setup of the next game. The match winner or tie will be determined based on the game score at the moment time was called.
-Sudden Death will not be used to determine a winner of a match.

It is presumed at this time that Top Cut matches will also be Best-of-3 matches with complete game, and Sudden Death conditions applied as they are Single Elimination matches. Please let me know if you have any questions!

Professor Raz

Professor Knowledge Difficulty: Advanced

Professor’s Corner – Championship Points Explained (2013-2014 Play! Cycle) 09/11/2013

Posted by raznprince in Ask a Professor, Game News, Pokemon TCG, Pokemon Video Games, TCG News.
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Championship Points (CPs) are a way of recognizing top performing players at Premier Events, and serve as a benchmark for an invitation to high-level events (i.e. World Championships). As many people are aware that the 2014 World Championships will be held in Washington D.C., most are curious as to how many CPs can be earned at Premier Events and how many CPs must be obtained in order to receive an invitation compete in Worlds 2014. I will explain with respect to both TCG and VGC routes.

TCG
The CP distribution for Premier Events for 2013-2014 Play! Cycle have changed somewhat from the previous Play! Cycle, but are as follows: *Updated as of September 20, 2013*

League Challenge
Earn 1 Play! Point per LC attended
Best Finish Limit (BFL) = 6

1st = 15 CPs
2nd = 12 CPs (Kicker = 4)
3rd-4th = 10 CPs (Kicker = 8)
5th-8th = 6 CPs (Kicker = 32)
9th-12th = 4 CPs (Kicker = 64)
13th-16th = 2 CPs (Kicker = 64)
17th-32nd = 1 CP (Kicker = 128)

City Championships
Earn 2 Play! Points per Cities attended
BFL = 4

1st = 50 CPs
2nd = 40 CPs (Kicker = 4)
3rd-4th = 30 CPs (Kicker = 8)
5th-8th = 20 CPs (Kicker = 32)
9th-12th = 10 CPs (Kicker = 64)
13th-16th = 5 CPs (Kicker = 64)
17th-32nd = 3 CPs (Kicker = 128)

States/Provincial/Territorial AND Regional Championships
Earn 3 Play! Points per event attended
BFL = 4

States
1st = 100 CPs
2nd = 90 CPs (Kicker = 4)
3rd-4th = 70 CPs (Kicker = 8)
5th-8th = 50 CPs (Kicker = 32)
9th-12th = 30 CPs (Kicker = 64)
13th-16th = 20 CPs (Kicker = 64)
17th-32nd = 10 CPs (Kicker = 128)
33rd-64th = 5 CPs (Kicker = 256)

Regionals
1st = 120 150 CPs
2nd = 110 135 CPs (Kicker = 4)
3rd-4th = 90 105 CPs (Kicker = 8)
5th-8th = 70 75 CPs (Kicker = 32)
9th-12th = 50 CPs (Kicker = 64)
13th-16th = 40 45 CPs (Kicker = 64)
17th-32nd = 20 30 CPs (Kicker = 128)
33rd-64th = 10 15 CPs (Kicker = 256)

U.S. National Championships
Earn 10 Play! Points for attending
BFL = 1

1st = 500 CPs
2nd = 500 CPs (Kicker = 4)
3rd-4th = 500 CPs (Kicker = 8)
5th-8th = 500 CPs (Kicker = 32)
9th-12th = 80 CPs (Kicker = 64)
13th-16th = 60 150 CPs (Kicker = 64)
17th-32nd = 40 100 CPs (Kicker = 128)
33rd-64th = 30 80 CPs (Kicker = 256)
35th-128th = 10 50 CPs (Kicker = 512)

Best Finish Limits (BFLs) restrict the amount of CPs that can be applied towards the Worlds invite. For example League Challenges have a BFL of 6. This means that the CPs earned from your best six (6) finishes (no matter how many LCs you attended) will count towards the Worlds invite (Maximum: 6 x 15 CPs = 90 CPs for LCs)

Kickers are the number of players in an age division that must participate in the tournament in order for the CPs to apply to that place finish.

In order to receive an invite to Worlds 2014, players from the following age divisions in the U.S. must have earned the following CPs after 2014 U.S. Nationals:
Junior = 400 CPs
Senior = 450 CPs
Master = 500 CPs

VGC

Online Competitions
Earn 1 Play! Point per event participated

1st = 10 CPs
2nd-8th = 8 CPs
9th-16th = 4 CPs
17th-64th = 2 CPs
65th-128th = 1 CP

Regional Championships
Earn 3 Play! Points per event attended
BFL = 3

1st = 120 CPs
2nd = 110 CPs
3rd-4th = 90 CPs
5th-8th = 70 CPs
9th-16th = 50 CPs
17th-32nd = 30 CPs (Kicker = 64)
33rd-64th = 10 CPs (Kicker = 128)
65th-128th = 5 CPs (Kicker 256)

U.S. National Championships
Earn 10 Play! Points for attending

1st = 480 CPs
2nd = 440 CPs
3rd-4th = 360 CPs
5th-8th = 210 CPs
9th-16th = 150 CPs
17th-32nd = 90 CPs
33rd-64th = 30 CPs (Kicker = 128)
65th-128th = 15 CPs (Kicker = 256)

World Championships – To be applied retroactively to the current Play! Cycle if earned from the previous cycle’s World Championships
Earn 10 Play! Points for attending

1st = 600 CPs
2nd = 550 CPs
3rd-4th = 150 CPs
5th-8th = 120 CPs

After July 10, 2014, all North America players in all age divisions must place in the Top 16 in total earned CPs in order to receive an invitation to Worlds 2014, while the Top 4 will receive travel awards.

This is quite a lot to absorb, but please feel free to ask any questions about the CP structure!

Professor Raz

Professor Knowledge Difficulty: N/A

WORLDS!! 07/30/2013

Posted by Gryphon in Events, Game News, Pokemon TCG, Pokemon Video Games, TCG News, Tournaments.
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The final stop on the path to becoming a Pokemon World Champion will be in Vancouver, British Columbia, Canada this year. Players from all over the globe will be gathered together to compete for the top title in TCG or VG over the weekend of August 9th-11th. You can follow along with the event coverage on the official Worlds site!

July Odds & Ends 07/25/2013

Posted by Gryphon in Events, Game News, League News, Pokemon Global Link, Pokemon News, Pokemon TCG, Pokemon Video Games, Site Updates, TCG News, Tournaments.
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  • The League Calendar has been updated!
  • We are planning on holding another booster draft in August, this time for Plasma Blast. Check the Local tab for more info!
  • The first day of Humilau season has been rescheduled due to the booster draft event. Humilau is the final season in this year’s league, so make sure to attend one of the sessions between August 24 and September 14 to get your Play Point!
  • Today is the last day to register for the 2013 Global Showdown! The competition will begin at 7:00 PM today (EST). Unlike the Challenge series of wifi competitions, this one is in Singles format and allows every pokemon in the National Pokedex, except Chatot. For more information, check this page.
  • New information on Pokemon X and Y versions is available, check the official site!
  • And last but not least, the 2013 Pokemon World Championships site is up! Check it out here!

Professor’s Corner – Modified-Constructed Set Rotation Announced for 2013-2014 Play! Season Analysis and FAQ 07/17/2013

Posted by raznprince in Ask a Professor, Pokemon News, Pokemon TCG, TCG News.
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Effective August 28, 2013, the Modified-Constructed set rotation for the next Play! season is as follows:

-Black and White: Next Destinies (NXD)
-Black and White: Dark Explorers (DEX)
-Black and White: Dragons Exalted (DRX)
-Black and White: Boundaries Crossed (BCR)
-Black and White: Plasma Storm (PLS)
-Black and White: Plasma Freeze (PLF)
-Black and White: Plasma Blast (PLB)
-Black and White: Dragon Vault (DRV)
-Black Star Promos (PR): BW33 and higher
-Black and White McDonald’s promos (MCD) (2012 versions only)

What does this mean?
-Black and White (BLW), Black and White: Emerging Powers (EPO), and Black and White: Noble Victories (NVI) will no longer be tournament-legal.
-Rotations occur in order for players to try different strategies in order to maintain a healthy competitive format. This prevents overuse of specific cards that will cause certain decks and strategies from becoming too powerful.

What specific (examples of) cards are rotated/banned as a result of this new format?
-Pokémon Communication (BLW)
-Pokédex (BLW)
-Secret Pikachu (BLW)
-Revive (BLW)
-Energy Retrieval (BLW)
-Klinklang (Shift Gear ability – BLW)
-Recycle (EPO)
-Secret Meowth (NVI)
-Vicitini (Victory Star ability and V-create – NVI)
-Cobalion (NVI)
-Eelektrik (Dynamotor ability – NVI)
-Gothitelle (Magic Room ability – EPO)

What specific (examples of) cards that would normally be rotated/banned will still be tournament-legal due to them being reprinted in this new format?
-Poké Ball (BLW via BCR)
-Potion (BLW via BCR)
-Switch (BLW via BCR)
-Max Potion (EPO via PLF)
-Pokémon Catcher (EPO via DEX)
-Great Ball (EPO via BCR)
-Super Rod (NVI via DRV)
-Professor Juniper (BLW via DEX and PLF)
-Reshiram and Zekrom (BLW via NXD)
-Tornadus and Thundurus (EPO via PR BW41 and PR BW42)
-Kyurem (NVI via PR BW44)
-Rocky Helmet (NVI via BCR)
-N (NVI via DEX)
-Evioite (NVI via PLS)
-Energy Search (BLW via BCR)
-Virizion (NVI via PLB)
-Bianca (EPO via BCR)
-Cheren (EPO via BCR)
-Terrakion (NVI via BCR)

Are Basic Energy cards being rotated?
NO! Per the Modified-Tournament Legal Reprints document, Basic Energy cards are ALWAYS tournament-legal.

Are Special Energy cards being rotated?
No. All Special Energy currently printed in the current format were printed from NXD (Double Colorless Energy) at the earliest, which is part of this new format. Therefore, all Special Energy will still be tournament-legal.

The 2013-2014 Play! season started on July 9, 2013. Does this have anything to do with the rotation?
Although the rotation occurs on August 28th, the July 9 start gives an opportunity for players to participate in local tournaments and the Plasma Blast (PLB) Pre-Releases, and a head-start on earning Play! Points for eligibility towards the 2014 U.S. National Championships. Players participating in the 2013 World Championships will earn Play! Points to count towards the 2013-2014 Play! season.

Can I still play with the BLW-on format at this time?
You may continue to play with this format whenever and however you wish (League play, play with friends, etc.), but be advised that whenever you participate in all sanctioned Modified-Constructed tournaments and Premier Events, your decks must follow the NXD-on format.

Anything else I should know?
TPCi has briefly revealed that the format may return to BLW-on for the 2014-2015 Play! season. More information will be revealed come closer to time. It is recommended that you archive some of your BLW thru NVI cards in anticipation of this format if you wish to implement these cards in the future format.

Let me know if you have any questions!

Professor Raz

Professor Knowledge Difficulty: Intermediate